Clash Cardz TCG
Info Page
Listed are:
- The rules of the game -
- Card Effects -
- Conditions -
- Released Cards and their effects -
Rules
The game will play as a 1v1 format
(2v2 format in planning)
Both players start with 2000hp
Both players will start with 30 cards in their deck to which they will shuffle without looking at the cards, and have them placed faced down in front of them
Each player will draw a card from the top of the deck faced up in front of them
The winning card will have their damage and/or healing, and effect activated (unless card effect says otherwise)
(Green > Blue > Red > Green)
If the card draw is a tie, both parties cards will remain active for the next attacking turn (their attack damage and effect will not activate the next attacking turn)
After use of the card, it is turned over and discarded into a discard pile
The game ends when either: one player's hp is depleted, or one player runs out of cards to draw
The winner of the game is the player with the most hp
Effects
Infatuation
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The infatuated has to flip a coin to be able to attack before card is drawn.
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Head's allows the infatuated to attack. Tails prevents the infatuated from attacking.
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Card discarded after turn count of infatuation ends listed by the card.
Damage Boosting I
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Damage increased by % for next same type element card on their attacking turn(s).
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Card discarded after use.
Damage Boosting II
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Own damage increased per active ally element (eg: '12 damage +50% per green ally', with two green allies active = [12 + 6 + 6] = 24 total damage).
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Damage boosting I is calculated before damage boosting II.
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Card discarded after use.
Damage Boosting III
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When conditions are met: base damage increased by listed amount on active turn.
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Card Discarded after use.
Multi Attack I
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Card attacks for base damage multiple turns as listed on card.
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Multi attack I damage is dealt at the end of the attacking turn.
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Multi I attack is effected by Damage boosting I.
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Card discarded after turn count ends.
Multi Attack II
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Card allows allies to attack for base damage for multiple turns as listed on card.
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Multi attack II damage is dealt at the end of the attacking turn.
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Multi attack II is affected by Damage boosting I.
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Multi Attack I only doubles the base damage on each multi hit.
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Multi Attack II does not re-activate ally card effects
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Card discarded after turn count ends.
Multi Heal
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healing multiplied by listed amount only on card's active turn.
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Card discarded after use.
Conversion Heal
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When conditions are met: converts total damaged received by listed % to healing on next attacking turn.
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Card discarded after next attacking turn (even if no damage was received).
Damage Nerfing
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listed foe element debuffed by % on their next attacking turn.
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Card discarded after damage received on active turn.
Damage Reduction
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When conditions are met: total damage received reduced by listed % on next attacking turn.
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Effect does not stack with listed condition (eg: 'reduces damage by 40% with C.N.S', damage is not reduced by any more than 40% regardless of the amount of active C.N.S cards)
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Card discarded after next attacking turn (even if the next drawn card on either side meet the conditions).
Damage Reflecting
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Reflects total damage received by listed % on next attacking turn.
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Card discarded after next attacking turn (even if no damage was received).
Priority
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Next drawn card guaranteed the win condition.
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Effect does not stack with stun (If foe is stunned, it does not grant priority to the next ally card drawn on stun count's end).
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Infatuated coin flip fail condition prevents this effect on the next drawn card.
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Card discarded after next attacking turn.
Stun
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Prevents foe from attacking and/or healing on next attacking turn(s) as listed.
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Foes effects with conditions that do not attack or heal will still activate if conditions are met
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Card discarded after turn count ends.
Haunt
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When conditions are met: deals 1/4 base damage on next attacking turn(s) as listed.
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Is not effected by damage boosting I.
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Card discarded after turn count ends.
Disable
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When conditions are met: disables foe's effect on turn drawn.
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Card discarded after use.
Revive
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When conditions are met: shuffle own discarded pile without looking, and then return top card to the bottom of the draw pile.
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Card discarded after use.
Roulette
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Foe flips a coin before drawing their next card.
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If coin lands on heads, the top card on the draw pile must immediately be discarded.
Effect Conditions Note: conditions can be met if the ally or foe can meet the conditions (eg: 'heal multiplied by 2 with Shorty', if Shorty is active on your side or your foe's side, the conditions are met)
Released Cards
All the currently released cards in release order from bottom to top with their names, damage/healing, and effects

Jieun
Damage: 20
Healing: n/a
Effect: Grants priority with 'Baram or 'Summer'

God Body Grace
Damage: 36
Healing: n/a
Effect: Roulettes foe's next card

Summer
Damage: 20
Healing: n/a
Effect: Attacks again next turn with 'Baram'

A.D.A.M
Damage: 72
Healing: n/a
Effect: Disables foe's effect if draw is lost or revives card if draw is won

Baram
Damage: 20
Healing: n/a
Effect: Infatuates target for 2 turns

Matthew
Damage: 44
Healing: n/a
Effect: Stuns foe next turn with 'Hera' or Haunts foe next 2 turns with 'Amal'

Dr. T. Hera
Damage: n/a
Healing: 42
Effect: Reflects 50% damage received next turn, stuns foe the following turn

Amalgamation
Damage: 74
Healing: n/a
Effect: Multiplies damage by 2 against 'Matt'

Light Matthew
Damage: 77
Healing: n/a
Effect: Heals 100% damage received with 'Matt'

Abel (Kid)
Damage: 50
Healing: n/a
Effect: Stuns foe next turn with 'Carla'

Matthew (Chaos)
Damage: 33
Healing: n/a
Effect: Attacks again next 2 turns with 'Amal'

Carla (Kid)
Damage: 50
Healing: n/a
Effect: Grants priority next turn with 'Abel'

Johnny
Damage: 47
Healing: n/a
Effect: Reflects 50% damage received next turn

C.N.S
Damage: 35
Healing: n/a
Effect: Additional damage +5% per IGN card

Anaya
Damage: 46
Healing: n/a
Effect: Allows allies to attack again the following turn

Office Ladies
Damage: 15
Healing: 15
Effect: Lowers green damage by 5% next turn

Wishmaker
Damage: 33
Healing: n/a
Effect: Reduces damage received by 40% next turn with 'C.N.S'

Tally
Damage: n/a
Healing: 25
Effect: Heal multiplied by 2 with 'Shorty'

Shorty
Damage: 25
Healing: n/a
Effect: Attacks again next turn with 'Tally'

School Kiddo
Damage: 12
Healing: n/a
Effect: Increases damage by 50% per green ally

Aury
Damage: 49
Healing: n/a
Effect: Boosts damage of blue allies by 4%

Valentine
Damage: 28
Healing: n/a
Effect: Infatuates foe for 2 turns
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